Wednesday, November 27, 2013

Case Study No. 1146: "Someone invisible"

The Witch's House Walkthrough PART 2 [Second Floor]
9:18
Go up the staircase and up to the second floor. If you want to avoid the ghost leave the staircase for a moment then go back in and head upstairs.

Go to the far left. There is a locked door. Go through the door closest to the locked door. This is the library.

You can read the books for some information on the witch.

The important part of the room is the ghost near the clutter of books who needs something to tie things together.

Leave the room and go to the door to the right of the cat.

Once through the door walk all the way down the corridor. There are a bunch of barrels, and a spider web. On the right side of the room is the spider and some barrels opposite of the spider web. Go to the barrels and click on the one that doesn't have a barrel stacked in front of it. You will receive rope.

Leave the room and go back to the library. Give the rope to the ghost. In return you will be given book of death.

Go back out to the hallway. Opposite the door of the library is another door. Go through that door. Go through the whole room until you're in front of the lone bookcase. Place the book of death in the bookcase.

After you place the book on the book case there will be a skull that will chase you and kill you if it catches up. To avoid this skull run around the book case then go out of the room before going back in.

Go back in the room and get the butterfly model. Leave the room and return to the room with the spider web (where you got the rope from).

Get close to the spider web and pick up the butterfly then immediately replace it with the butterfly model.

Leave the room.

The locked door at the end of the hall is now unlocked. Go through it and go upstairs to the third floor.
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[scene opens on the second floor of The Witch's House, as Viola opens a door and walks down a long corridor where she finds a sign on the wall next to some barrels]
VIOLA: [reading] "The spider has poor eyes. He can't even tell colors apart."
[the player checks a nearby bookshelf]
NARRATOR: A dusty bookshelf full of cobwebs. Nothing of note here.
[the player checks one of the barrels]
NARRATOR: There's a piece of rope in the barrel.
[the player selects "Take", and "Got some rope." appears on screen]
[the player checks a cobweb on the wall, where a small yellow butterfly is trapped]
NARRATOR: A butterfly is caught in the web.
[the player selects "Don't take"]
[the player heads back out, then opens another door which leads to the house's library (a large room filled with bookcases)]
[the player heads for the corner of the room, where a shadow is surrounded by piles of books on the floor]
NARRATOR: There's someone invisible there.
[the player selects "Talk", and the shadow (the ghost of a librarian?) begins to speak]
???: Sorting these books isn't going well ... Need something to tie them together.
[the player goes to his inventory and selects the rope]
NARRATOR: A smooth piece of rope.
???: Ah! You're giving me this?
[the player selects "Give rope"]
???: Thank you! Take this.
["Got a Book of Death." appears on screen]
???: ...
[the player checks one of the piles of books on the floor near the shadow]
NARRATOR: An open children's encyclopedia of animals.
[the player checks another pile of books]
NARRATOR: Books on planets and crumpled balls of paper.
[the player checks another pile of books]
NARRATOR: A piled stack of art collections and encyclopedias.
[the player turns and starts walking away, when a red splatter of blood suddenly appears on the wall next to Viola]
NARRATOR: The wall is red-stained and sticky.
[the player walks up to one of the bookcases]
NARRATOR: A carefully-sorted bookshelf. Nothing catches your eye.
[the player walks up to another bookcase]
NARRATOR: A book titled "The Witch's House (1)."
[the player selects "Read"]
VIOLA: [reading] "Keys do not open doors in the witch's house. Something else must serve as a key."
[the player walks up to another bookcase]
NARRATOR: A book titled "The Witch's House (2)."
[the player selects "Read"]
VIOLA: [reading] "The form of the house changes based upon the witch's magic.
[the player walks up to another bookcase]
NARRATOR: A book titled "A Funny Story."
[the player selects "Read"]
VIOLA: [reading] "Once upon a time, there was a rich man pulling along a cart full of treasure. His cart had broken down in the woods, but there came a passing hunter and his dog. The rich man pleaded to the hunter to keep a close eye on his cart, to which the hunter agreed. The rich man went to get a new cart. Meanwhile, the hunter kept watch. Night soon fell, and the hunter grew worried for his elderly mother still at home. So the hunter told the dog to watch the cart and went home to check on his mother. When the man returned, he saw the dog on guard. So he gave the dog a reward for his master, a silver coin, to carry in his mouth. The dog ran all the way home and brought his master the coin. But the hunter flew into a rage. 'I told you to watch the cart, and what did you do? You stole from it!' So the master killed the dog."
[a nearby chair suddenly starts to shake, and a ghostly laugh can be heard]
[the player walks up to another bookcase]
NARRATOR: There are old newspaper clippings here.
[the player selects "Read"]
VIOLA: [reading] "XX/XX - XX Residence Burns Down. XX and his wife XX were found dead in the wreckage. Their bodies were found to have stab wounds, so it is suspected they were murdered and the building then set aflame. Additionally, XX's only daughter Ellen (currently 7) has been missing since the fire. The police."
[the player looks at a mirror on the wall, when a strange female figure appears behind her reflection, and the mirror cracks]
NARRATOR: The mirror is cracked.
[the player exits the library, then tries to open another door]
NARRATOR: It's locked ... There's some small text on the door. "Save the Butterfly."
[the player enters another door, and finds a large room filled with glass display cases]
NARRATOR: Models of insects are lined up inside the glass case.
[the player checks another display case]
NARRATOR: There's a blue-winged butterfly model in the case.
[the player selects "Take"]
NARRATOR: The cover on the case won't budge.
[the player looks at a painting on the wall]
NARRATOR: A picture of a white cat done with wool.
[the player looks at another painting on the wall]
NARRATOR: A painting of a lady with her parasol by a river.
[the player finds a bookshelf in the far corner of the room]
NARRATOR: A small bookshelf. A book is missing.
[the player goes to his inventory and selects the Book of Death]
NARRATOR: The front cover seems safe, but reading the contents ...
[the player selects "Read", then Viola starts rubbing her eyes until they turn blood red, as "Game Over" appears on screen]
[the game restarts at the last save point, so the player returns to the bookshelf and again selects the Book of Death]
NARRATOR: The front cover seems safe, but reading the contents ...
[the player selects "Don't read", then selects "Put book on shelf"]
["Placed the book in the shelf" appears on screen, then the sound of something falling can be heard]
NARRATOR: Heard the lid of a glass case coming off.
[the player heads back for the display cases, and (after avoiding a floating red skull) checks the case with the butterfly]
NARRATOR: There's a blue-winged butterfly model in the case.
[the player selects "Take", and "Got a butterfly model." appears on screen]
[the player exits the room and returns to the library, where Viola finds the rope hanging from the ceiling (tied into a noose) above a bloodied stack of books]
NARRATOR: Someone hung from a rope.
[the player exits the library and returns to the room with the barrels]
NARRATOR: A butterfly is caught in the web.
[the player selects "Take", and "Got a butterfly." appears on screen]
[the player goes to his inventory and selects the butterfly model.
NARRATOR: A model with brilliant blue wings.
[the player selects "Put butterfly model in web", and the model appears in the cobweb]
NARRATOR: Stuck the butterfly model in the web.
[the player exits the room]
NARRATOR: The butterfly flutters out of your hands and slips out through the wall.
[the sound of a door unlocking can be heard]
NARRATOR: Heard an unlocking sound somewhere.
[the player returns to the locked door]
NARRATOR: The door opened.

---

From tvtropes.org:

The Witch's House (Majo no Ie) is a freeware puzzle-oriented horror game by Fummy, made with RPG Maker VX. A young girl named Viola has gone to visit her friend, Ellen, who lives in the woods. However, those same woods are said to be haunted by a witch who kidnaps children. When Viola finds her way blocked by magical roses, it seems that her only option is to enter the titular witch's house and find a way to break the spell.

[...]

Driven to Suicide: When you first enter the library, there's an invisible person who says that they are sorting books and need something to tie them together. After you give them a rope to solve a puzzle, the person thanks you. If you backtrack to the room after that, you'll find that they tied the rope into a noose and killed themself.

[...]

Giant Spider: There's one lurking on the second floor of the house, who is Color Blind, which will bite off Viola's head if you try to leave the room after taking a butterfly from its web.

---

From dabomstew.com:

If you explore all the elements of the witch's house and then go back to the library on the second floor before you encounter the witch, the witch's house 3-7 are now avalible, and this is what they say:

The Witch's House (1) - Keys do not open doors in the witch's house. Something else must serve as a key.

The Witch's House (2) - The form of the house changes based upon the witch's magic.

The Witch's House (3) - The witch's house devours humans. Their souls are offered to a demon.

The Witch's House (4) - The witch's house is purposeful. If any spirits residing in it remain unfed to the demon, that purpose is unfulfilled.

The Witch's House (5) - When the witch's flowers wilt, the witch dies.

The Witch's House (6) - The witch's house is magic, granted to a witch by a demon.

The Witch's House (7) - Once the witch shows herself, the house returns to normal.

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